My work covers 3D characters and props, character animation, motion graphics, illustration and promo art. The games here are ones I built as well as drew — pixel art, systems, level design and code in Unity and GameMaker.
Working across those stages means I can take a piece from first sketch to delivered file on my own, and it also means I can pick up whichever part of a team’s pipeline is short-handed. I work to spec, keep files named and organised for whoever opens them next, and raise questions while they are still cheap to answer.